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This mechanic could be called life-saving or game-breaking in the same breath. Hardening cannot be parried or broken in any way. Hardening blocks one attack, including un-parryable attacks, mitigating all damage, and allowing stamina return while hardened. Instead of having a shield to block attacks, shell can block attacks through Hardening. It’s awesome.)īut as powerful as a shell’s offense can become, Mortal Shell‘s style of defense contains an interesting, game-altering inclusion. (Fun note: I went through my first complete playthrough without finding the Ballistazooka, so I had plenty of bolts to mess with on the second run-through. It does exactly what you think it does, and is a blast to use. Finding a merchant in Fallgrim can grant you access to the wildly-out-of-place-but-fuck-it-it’s-awesome Ballistazooka. Each weapon can have their damage increased by applying acid, and your parrying item, the Tarnished Seal, can also be improved. Weapons can be upgraded by finding certain items through the world, with upgrading being done at Fallgrim’s main hub, Fallgrim Tower, or at the beginning of each dungeon. Riposting requires resolve, which can be accumulated from consecutive attacks and dodges, and having resolve allows for extra powers for the shell and their weapon. While shells don’t carry shields as each weapon needs two hands to dish its damage, Mortal Shell provides a necessary parry and riposte system that can be defensively to sap health from enemies, or offensively to mark enemies to explode, unleashing a nasty AoE finisher to your riposte. Each weapon is given a light and heavy attack, which can be combined together to string damaging maneuvers. Straight swords, mace staffs infused with fire, hammer and chisel for fast continuous attacks, and massive two-handed swords imbued with a chilling ice. These shells have different weapons that are specified to their shell, but can be used with any. It’s a neat method of leaving crumbs of lore to upgraded shells, though if you are like me and stayed with one or two specific shells the first run, you will inadvertently miss out. When glimpses and tar are spent on upgrades for the shell, fragments of the shell’s history are doled out with spoken reminiscing of the warped past and how Fallgrim became what it is today.
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These shells can be individually upgraded with Tar, Mortal Shell‘s “Souls”, that is consumed by the world’s inhabitants, and the glimpses of memories that can be torn from foes to recreate the forgotten past of each shell. There are four different shells to acquire, which range from a powerful kingly knight with a deluge of health to take many hits, to fast acolytes that have an abundance of stamina to continually press offense and easily escape.
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Vessels can find the remains of these fallen warriors, and take over their shells, granting the vessels that embody them the power and strength the shells withhold. While Fallgrim is slathered with adversaries, you aren’t the first warrior to try and leave. The glands lay hidden deep within Fallgrim’s outer ranges, and a slew of evil and death rests between you and an escape from this land.īut as a vessel, you are weak and frail.
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These glands harness power to allow the prisoner to break free from his chains and help the warrior achieve Ascension. An old prisoner, near immortal, remains shackled in a broken tower, pleading for a warrior to traverse the lands of Fallgrim and beyond to retrieve the Scared Glands. Mortal Shell opens with the player in a fog-covered area, controlling the cold, naked vessel of a being desperate for the opportunity to ascend to higher lands.
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Now Cold Symmetry has stepped forth with their cup full of the genre, looking to win over fans with the on-cue brutal difficulty and immersion that fans know and love with their title Mortal Shell. As the world waits for FromSoftware’s latest inclusions into its tailored genre with the PS5 remake of Demon’s Souls and the “please sir, may I have just a crumb of information” of 202X’s Elden Ring, indie developers have taken the reins to deliver a cup of that good stuff. The Soulslike genre grows bigger and bigger as the years press forward.
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